"Relationship" is a mechanic that shows the relationship of between tributes. It is also used in determination of the event used on the tributes.
It is currently a feature exclusive for the Experimental version of the Brantsteele simulator.
Description[]
Relationship shows on the relationship and sides between tributes in the season. By default, the feature is disabled.
The alteration of relationships is done separately for each tribute. A list of tributes is seen above the options to allow selection of the creator's specific tribute for their relationship and values in the game. Options are also available that allows instant input of the values for all tributes that focuses on the selected tribute.
It is copied from other simulators by Brantsteele, but is currently superficial, meaning that it doesn't influence on how the events are played.
Value[]
- Ally - This shows that the tribute is an ally to the other. By default, all tributes are allies to themselves.
- Enemy - This shows that the tribute is an enemy to the other.
Options[]
- Randomize All Players - Randomize the values of all tributes.
- Make Current District Loyal - Makes the selected tribute ally to their District and enemies to other tributes.
- Make All Districts Loyal - Makes all tributes ally only to those of their District.
- Set Player: All Allies - Makes the selected tribute ally with all tributes.
- Set All Players: Allies - Makes all tributes allies with each other.
- Set Player: All Enemies - Makes the selected tribute enemy with all tributes.
- Set All Players: Enemies - Makes all tributes enemies with each other.
List of Relationships[]
Here is a list of all the relationships as sorted by year.